Cyberpunk 2077 full development reportedly didn’t start until 2016

Keanu Reeves as Johnny Silverhand in Cyberpunk 2077
Image: CD Projekt Red

A new report looking into what went amiss with the rollout of Cyberpunk 2077 points to overconfidence from management at CD Projekt Red as a key problem, and reveals that “full development” of the game — announced in 2012— didn’t begin until 2016.

Jason Schreier of Bloomberg interviewed more than 20 current and former CD Projekt staff, and found that the game’s development was plagued by unrealistic deadlines and technical issues. The company “hit the reset button” on the game in 2016, but a demo of Cyberpunk 2077 showed at E3 in 2018 was “almost entirely fake,” according to the report. The development also suffered from the impact of the COVID-19 pandemic, with programmers on the PC version and testers of the console version working…

Continue reading…

Related Articles

Become a sentient AI on the run from your evil ex in this ‘radically inclusive’ management game

A Long Journey to an Uncertain End is an upcoming strategy management game from recently-founded studio Crispy Creative. I’ve had my hands on a demo for the past few weeks and I can sincerely say it’s my most anticipated game of the year. The game (we’ll call it ALJ for short) is a gorgeous mashup of space opera, crew/time management, and deep storytelling. It’s set in a far future that conjures up Firefly, Cowboy Bebop, and The 5th Element in equal parts while also revealing a completely original world. What’s interesting about ALJ is that it’s essentially a queer video… This story continues at The Next Web


Your email address will not be published. Required fields are marked *

Receive the latest news

Subscribe To Our Weekly Newsletter

Get notified about chronicles from TreatMyBrand directly in your inbox